**Kings:** Move one square diagonally **forward or backward**.
Capturing (Jumping)
To capture an opponent's piece, jump over it diagonally to an empty square immediately beyond it. The captured piece is instantly removed.
**Mandatory Jump:** If you have the opportunity to make a jump, **you must take it**.
**Multi-Jump:** If a piece lands from a jump and can immediately jump another opponent piece, it must continue jumping in the same turn until no more jumps are possible.
Kinging
When a piece reaches the opponent's back row (Red reaches row 0, Blue/Computer reaches row 7), it is crowned a **King** (marked with a 👑). Kings gain the ability to move and jump in both forward and backward directions.
The game ends when a player captures all of the opponent's pieces or the opponent has no legal moves left.